Sorry about that, I see what you mean. It's very realistic. I thought you might actually be saying that their was really such a thing as a physical Showdown table. Ari ----- Original Message ----- From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, April 23, 2006 7:40 PM Subject: Re: [Audyssey] war games and the blind eye
> Well, sorry for the missleading expression - it's probably true that when I > said 3D sound positioning, you would think you needed a surround sound > system. However, as Richard from Audiogames stated, you don't really need a > surround sound system, just good stereo headphones or even speakers, but > it's almost impossible to me to play it just with speakers. :-) > Imagine yourself walking through an unknown environment without a white > cane. You'd probably encounter the same difficulties you've been > describing - I've tried that myself personally so I can confirm that it's > really almost impossible and might even be dangerous, especially if there is > lots of disturbance. I think the way in which the city soundscape and the > limited physics are simulated is really excellent and the conceptual idea is > an interesting element as well... > > As for Showdown: I am not a true programmer myself yet (programming only in > Sinclair Basic, Autoit and Borland Turbo Pascal 3.0 (the language that was > most commonly used for Eureka A4 if you wanted to create a bit more > complicated programs than its Basic interpreter offered)) but I still think > it wouldn't have to be all that difficult really. Take Top Speed 2 as an > example - and this game is even more demanding. In Showdown, you would just > have to track the serve and then send the few bytes of data to the > opponent's computer, where it would be processed off-line and then the > corresponding data output would be sent back, and so on... Would not even > have to require a fast connection, perhaps dialup should be enough. Could > have as simple ip tracking system as Top Speed and his original Tictactoe > have. > It's possible that I might have been missleading again though, so please > correct me someone more involved if my assumptions are way too imaginative. > :-) > And for the sounds: I meant that they are as high-quality as nothing else > I've ever heard, specially the sports games... Simple, isn't it? :-) > They sound so well that I can clearly see myself standing behind the goal > hole at my side of the table, trying to defend it from a hard attacking > rival. :-) > Thanks, > Lukas > ----- Original Message ----- > From: "ari" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, April 23, 2006 7:04 PM > Subject: Re: [Audyssey] war games and the blind eye > > > > Hi Richard, > > The Blind Eye is a game where you have to walk through a city, gather > > instruments, and bring them to an organ, where they all play together. > > Lukas, thanks for telling me about the 3d sound thing, maybe it's then > > because I don't really have that great surround sound. > > About a online Showdown game, it must be quite difficult to do actually, > > if > > you think of things like the sound scheme. What do you mean that the > > sounds > > were recorded during a live showdown game? > > Ari > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
