Sorry about that, I see what you mean. It's very realistic. I thought you
might actually be saying that their was really such a thing as a physical
Showdown table.
Ari
----- Original Message ----- 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 23, 2006 7:40 PM
Subject: Re: [Audyssey] war games and the blind eye


> Well, sorry for the missleading expression - it's probably true that when
I
> said 3D sound positioning, you would think you needed a surround sound
> system. However, as Richard from Audiogames stated, you don't really need
a
> surround sound system, just good stereo headphones or even speakers, but
> it's almost impossible to me to play it just with speakers. :-)
> Imagine yourself walking through an unknown environment without a white
> cane. You'd probably encounter the same difficulties you've been
> describing - I've tried that myself personally so I can confirm that it's
> really almost impossible and might even be dangerous, especially if there
is
> lots of disturbance. I think the way in which the city soundscape and the
> limited physics are simulated is really excellent and the conceptual idea
is
> an interesting element as well...
>
> As for Showdown: I am not a true programmer myself yet (programming only
in
> Sinclair Basic, Autoit and Borland Turbo Pascal 3.0 (the language that was
> most commonly used for Eureka A4 if you wanted to create a bit more
> complicated programs than its Basic interpreter offered)) but I still
think
> it wouldn't have to be all that difficult really. Take Top Speed 2 as an
> example - and this game is even more demanding. In Showdown, you would
just
> have to track the serve and then send the few bytes of data to the
> opponent's computer, where it would be processed off-line and then the
> corresponding data output would be sent back, and so on... Would not even
> have to require a fast connection, perhaps dialup should be enough. Could
> have as simple ip tracking system as Top Speed and his original Tictactoe
> have.
> It's possible that I might have been missleading again though, so please
> correct me someone more involved if my assumptions are way too
imaginative.
> :-)
> And for the sounds: I meant that they are as high-quality as nothing else
> I've ever heard, specially the sports games... Simple, isn't it? :-)
> They sound so well that I can clearly see myself standing behind the goal
> hole at my side of the table, trying to defend it from a hard attacking
> rival. :-)
> Thanks,
> Lukas
> ----- Original Message ----- 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 23, 2006 7:04 PM
> Subject: Re: [Audyssey] war games and the blind eye
>
>
> > Hi Richard,
> > The Blind Eye is a game where you have to walk through a city, gather
> > instruments, and bring them to an organ, where they all play together.
> > Lukas, thanks for telling me about the 3d sound thing, maybe it's then
> > because I don't really have that great surround sound.
> > About a online Showdown game, it must be quite difficult to do actually,
> > if
> > you think of things like the sound scheme. What do you mean that the
> > sounds
> > were recorded during a live showdown game?
> > Ari
>
>
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