Hi Zhiliang
the thickness is the average of the min distance from gray-to-white and
white-to-gray at each vertex. The surface area is the average area of the
triangles attached to a vertex (divided by 3 I think).
cheers
Bruce
On Sun, 13 Aug 2017, Zhiliang Long wrote:
Dear FS experts:
I am writting to ask for help about the computation of global mean
thickness. On the FAQ page, one suggestion is that the global mean thickness
is equal to the (lh.thickness*lh.surfarea + rh.thickness.rh.surfarea) /
(lh.surfarea+rh.surfarea). I am wondering how the ?h.thickness and
?h.surfarea are calculated.
Any suggestions are appreciated.
Thanks for your time.
Best
Zhiliang Long
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