There are no explicit weights. It just uses an iterative procedure in 
which the value at a vertex is replaced by the average of itself and its 
neighbors. This approximates gaussian smoothing with the number of 
iterations being related to the FWHM.

doug

On 2/4/15 9:01 PM, Simon Vandekar wrote:
> Hello all,
>
> I am trying to determine the neighbors and weights used in the smoothing 
> implemented in the surface based smooth used by freesurfer (e.g. as called by 
> mris_preproc). Can anyone point me to the code that performs the surface 
> based smoothing in freesurfer?
>
> Thanks in advance,
> Simon
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>

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