The way it is implemented is as a nearest neighbor smoothing which is an 
approximation to convolving with a Gaussian.
doug
On 11/17/14 8:02 AM, Bruce Fischl wrote:
> Hi Ye,
>
> yes, it is a Gaussian kernel along the surface
>
> cheers
> Bruce
> On Mon, 17 Nov 2014, ye tian
> wrote:
>
>> Hello freesurfers,
>> I would like to understand intuitively how data is smoothed by Freesurfer.
>> Is it an analogue to kernel smoothing, with the different FWHM equivalent to
>> different bandwidths?
>>
>> Thank you very much!
>>
>> Sincerely,
>> Ye
>>
>>
>>
>>
>>
>>
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