Well said. You can generate a surface data file with all 0s except your
target vertex with mri_volsynth, something like:
mri_volsynth --vol yourfile.mgh --temp
$SUBJECTS_DIR/yoursubject/surf/lh.curv --pdf delta --delta-crsf vertexno
0 0 0
you can smooth it with mri_surf2surf. You can get the number of vertices
with mri_surfcluster
doug
Don Hagler wrote:
It is easier to find the neighborhood for a given number of steps away from the
vertex of interest. One easy way is to set the value of a single vertex,
smooth for a particular number of iterations, and then select the non-zero
vertices. If you smooth 5 times, you will get 5 steps away. The number of
vertices in that neighborhood will vary from vertex to vertex.
----------------------------------------
Date: Thu, 24 Jan 2008 16:02:14 -0500
From: [EMAIL PROTECTED]
To: freesurfer@nmr.mgh.harvard.edu
Subject: [Freesurfer] vertex neighbourhood
hi surfers,
Imagine that I need to know what are the closest N vertices (let's say
n=100) to a given vertex (i mean two dimentionsal neighourhood on
surfaces) . Any idea how to do that? anybody has a written code for this?
cheers
nima
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