Hi Ron,
convert one of the surfaces to ascii as well. It contains both a list of
vertices (like the thickness) and a list of triangles, which has the nbhd
info you need.
cheers,
Bruce
On Mon, 12 Jun 2006, R. Chen wrote:
Hi,
I convert a thickness file to ascii format and the file looks like
(vertex id, x, y, z, thickness)
000 -36.19709 -19.27060 66.10529 2.61633
001 -16.37191 -69.16402 59.60456 2.18290
002 -10.58665 -10.65137 50.24026 2.06269
003 -22.09574 43.85081 28.52032 1.54455
004 -57.95597 -0.45362 12.97830 2.41985
005 -48.57283 -51.02512 46.88505 2.08371
I want to do some customrized smoothing and need to know the neighborhood of a
vertex. I think FreeSurfer also uses this neighborhood information in random
field modelling. Could you provide some information about how to get the
neighborhood?
Thank you,
Ron
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