I observed that games like blkdrop, seems to update only the top about 20% of 
the screen when using -vga cirrus

Similar for boom (but the screen seems to update once in a while like when the 
player is hurt).

Removing -vga cirrus (or previously I was using -vga qxl) fix it for me.

Here is my full command line:
qemu-system-i386 -enable-kvm -m 32 -cpu 486 -device 
ide-hd,drive=myhd,bootindex=2 -drive 
file=hd.qcow2,format=qcow2,if=none,id=myhd,media=disk -device 
ide-cd,drive=mydvd,bootindex=1 -drive 
file=FD14LIVE.iso,format=raw,id=mydvd,if=none,media=cdrom -audiodev pa,id=mysnd 
-device sb16,audiodev=mysnd -device adlib,audiodev=mysnd -machine 
pcspk-audiodev=mysnd -net nic,model=pcnet -net user -display sdl

Note that if I don't use -display sdl then boom won't start (hang initializing 
sound).

$ qemu-system-i386 --version
QEMU emulator version 9.1.3 (qemu-9.1.3-1.fc41)




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