I don't know details, but I guess the OP is developing on some emulation 
machine, like DOSemu or DOSBox, and it works fine for him there. This 
happened to me in the past - emulated environment are apparently more 
resilient to bugs than a real machine.

I doubt that using a DJGPP version is a solution. Even if it doesn't 
crash, it still means there's a bug in the application, and the bug is 
worth fixing as much for DOS than for other platforms, since sooner or 
later it can make the app crash on other platforms, too.

Mateusz




On 21/05/2015 02:25, Rugxulo wrote:
> Hi,
>
> On Wed, May 20, 2015 at 1:38 PM, Mateusz Viste <mate...@viste.fr> wrote:
>>
>> Here the result with Frotz v2.43. Same computer, same game:
>>
>> http://s11.postimg.org/y8fknk0rn/frotz_v2_43_lost_pig.jpg
>
> At risk of asking the obvious, what major DOS version / vendor is the
> OP (David) developing on? Is it MS-DOS or FreeDOS? Does this mean it
> works for him in MS-DOS but not in FreeDOS?
>
> I haven't done a lot of messing around in Frotz, although I was aware
> of it. Mostly, I never knew what games were worth playing. So the only
> thing I remember is somebody's ZBefunge (and Zedfunge, but I never
> really cared for '98). IIRC, that was good for debugging .bef scripts.
>
> http://flourish.org/zbefunge/
>
> But I'll have to reboot to test your new compile properly.
>
> Anyways, my point was that there was a (pmode) DJGPP version, so
> (Mateusz) you should try that, it should be (more?) stable, for
> comparison:
>
> http://ifarchive.org/if-archive/infocom/interpreters/frotz/DJGPPFrotz240.zip
>


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