Follow-up Comment #4, bug #22942 (project freeciv):
I don't think it works with 2.6 saves either.
The problem seems to originate from sg_load_map_owner() being called when
players are not yet set up. It mostly gets away with this thanks to
player_by_number() returning correct pointer to a slot, even when the slot has
no valid player in it yet.
There are other calls that I'm not sure if they work when player is not set
up: in map_claim_border_ownership(): shared_vision_change_seen() &
map_unit_homecity_enqueue()
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