Follow-up Comment #5, bug #21901 (project freeciv):
> - Ruleset sanity check should make sure there is at least 1 not
> is_playable nation of each barbarian type
Actually, this should already be the case. Or rather, ruleset loading should
prevent any barbarian nation from being is_playable:
if (pnation->barb_type != NOT_A_BARBARIAN
&& pnation->is_playable) {
/* We can't allow players to use barbarian nations, barbarians
* may run out of nations */
ruleset_error(LOG_ERROR,
"Nation %s marked both barbarian and playable.",
nation_rule_name(pnation));
ok = FALSE;
break;
}
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