Follow-up Comment #4, bug #21901 (project freeciv):
> A better patch would refuse to spawn sea_barbarians if there
> were no possible nations for them to play.
That was jus t a quick fix to one of the bugs (currently is_playable has no
effect) In total there should be 3 things done:
- Prevent taking nation that is not is_playable
- Ruleset sanity check should make sure there is at least 1 not is_playable
nation of each barbarian type
- Handle the error that no nation is found to create the barbarian (in theory
assert would be enough with the above fix)
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