URL:
<http://gna.org/bugs/?21539>
Summary: hex2t mountains/forest/etc poke through darkness
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Jan 25 20:20:41 2014
Category: art
Severity: 2 - Minor
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: S2_4 r24241
Discussion Lock: Any
Operating System: Any
Planned Release:
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Details:
After the fix for bug #21312, hex2t mountains/forests/jungle have started
"poking through" the darkness at the edge of known territory. See screenshot.
Would it be possible to add a solid black "wedge" to the hex2t darkness
sprites outside of the subject tile's hex boundary, so that such protuberances
are hidden in darkness?
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File Attachments:
-------------------------------------------------------
Date: Sat Jan 25 20:20:41 2014 Name: hex2t_post_21312_protuberances.png
Size: 84kB By: jtn
S2_4 r24241, hex2t tileset
<http://gna.org/bugs/download.php?file_id=19866>
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<http://gna.org/bugs/?21539>
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