URL:
<http://gna.org/bugs/?14221>
Summary: notify.all and notify.player don't work in lua
scripts
Project: Freeciv
Submitted by: matz
Submitted on: Monday 08/31/2009 at 19:12
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: None
_______________________________________________________
Details:
calling notify.all or notify.player from a lua script results in an error:
lua error:
error in error handling
I think the problem lies in the following lines from
server/scripting/api.pkg:
function notify.all(...)
notify.event_msg(nil, nil, E.NOEVENT, string.format(unpack(arg)))
end
function notify.player(player, ...)
notify.event_msg(player, nil, E.NOEVENT, string.format(unpack(arg)))
end
As far as I can see E.NOEVENT has been removed in SVN revision #10901
<http://svn.gna.org/viewcvs/freeciv?rev=10901&view=rev>. Replacing E.NOEVENT
by -1, 0 or one of the existing events like E.CHAT_MSG seems to work. But I
have no idea which one could be appropriate.
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