In our previous episode, Graeme Geldenhuys said:
> 
> Speed:
>    In recent graphics work I've done, I've noticed that FPC is fantastic
>    at created cross-platform applications. But the generated binaries
>    are NOT fast at all - no matter how many compiler parameters and
>    artificial speed optimisations we tried to implement. Sloppy Java
>    code ended up 3x faster than the best I could get out of FPC
>    generated binaries.

(Quite confusing paragraph mixing up graphics (which is typically bound in
speed by the drawing API that you use) and generated code speed, what did
you actually mean?)
 
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