> I did enough research in Android for FPC to know I could do a simple OpenGL game using the JNI but it didn’t look very complete and I never could get the compiler built on my Mac. Is there enough of the Android NDK (I think it’s called) ported to Pascal so that it’s useful?
I don't have Mac, but practically it shouldn't be too much different from Linux, which is I am on. We don't port NDK, we use it. To be precise, as for other platforms (when cross compiling), only the assembler, linker and system libraries are used. Everything else are simply waste of space. LAMW has 2 OpenGL ES demos (v1 and v2) to try: https://github.com/jmpessoa/lazandroidmodulewizard/blob/master/demos/Eclipse/AppDemo1/jni/unit10.pas https://github.com/jmpessoa/lazandroidmodulewizard/blob/master/demos/Eclipse/AppDemo1/jni/unit11.pas they're integrated in AppDemo1, though. Not separate projects. Don't get tricked with Eclipse in the path name, you can build just fine with Ant only (or the provided build script: https://github.com/jmpessoa/lazandroidmodulewizard/blob/master/demos/Eclipse/AppDemo1/build.sh). Of course, you'll need to adjust paths inside. Your own projects will already have it configured correctly, though. -- View this message in context: http://free-pascal-general.1045716.n5.nabble.com/Cross-platform-mobile-development-tp5726292p5726308.html Sent from the Free Pascal - General mailing list archive at Nabble.com. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal