> On Sep 7, 2016, at 4:00 AM, [email protected] wrote:
>
> ? ?Finally got a working Hello World on Phonegap, when I found out
> about Xamarin, and this is where I'm heading at the moment. It is
> based on C#, so gives a more-native experience for the user than
> hybrid technology, and using Xamarin forms for the front-end you can
> have close to 100% code-share across platforms. I have Hello World
> working on Android, but still working on my OSX issue in order to test
> the Apple version (Visual Studio gives you the option of connecting to
> a networked Mac for credentials/testing of Apple side, and looking
> into this at the moment. This is where Mac In The Cloud could help if
> I can't get OSX working on my computer and can't find a friend to help
> out here).
I looked at a Xamarin tutorial and it looks pretty interesting if you’re
willing to move to C# (not so bad for Pascal guys perhaps?). I’m comfortable
enough doing iOS because we have a really excellent ObjectivePascal dialect
which works more or less natively but I haven’t really gone full into learning
how to make Android bindings work for anything more than a OpenGL game and it’s
so daunting I’m thinking of going a Xamarin route.
Does Xamarin forms have a system where you can write one UI and compile to
multiple mobile platforms? The tutorial I saw had the people working specially
on iOS or Android even though I can do native iOS development in FPC so it
wasn’t that useful. I think the forms do this but I haven’t found out yet.
Thanks.
Regards,
Ryan Joseph
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