On Tue, Sep 23, 2008 at 08:46, Graeme Geldenhuys <[EMAIL PROTECTED]> wrote: > On Mon, Sep 22, 2008 at 11:38 PM, markweber <[EMAIL PROTECTED]> wrote: >> >> I have thought graphics software needed to deal with video card and so, and >> needed to make very powerful calculations. If you say it's a software as any >> other, so that's right. > > CAD type programs take video card hardware into account to speed up > the calculations considerabley. The GPU is very powerful and fast, > when it comes to graphic calculations. But in the end, those > calculations could also be done with your normal CPU and software - > although somewhat slower. >
As well as games. I'm using FPC & fpImage in my multimedia/game engine, and it works perfectly - PNGs, JPEGs, BMPs, TGAs - you name it, fpImage works flowlessly. One thing that could be improvemed in fpImage is it's internal format - it would be really helpful if one could choose between bytes and words (maybe even Longwords/Qwords ?), as well as order of components (RGBA vs BGRA). Several defines (plus lot of changes) should do the job. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal