> Anyway, I took a peek, and by the look of it I have two suspicions for 
> that graphics mess:
> 
> 1. Floating Point operations.
> 2. Floating point comparition.
> 
> I'm not much of a gamer, but a Doom fan :-P. I even made a freepascal 
> Doom Roguelike game :-P.

So you think Delphi optimizes these operations significantly?
So you did see walls and bricks rammed into your face when you played too?
It's not just my video card?

How about the keyboard? Was it sticky and slow? As if you had molasses on it?
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