L505 wrote:
I got Doom to compile with freepascal and run. But I'm not exactly a gamer.

Someone else maybe want to take on the source code and improve it?

This is amazing!
Anyway, I took a peek, and by the look of it I have two suspicions for that graphics mess:

1. Floating Point operations.
2. Floating point comparition.

I'm not much of a gamer, but a Doom fan :-P. I even made a freepascal Doom Roguelike game :-P.
--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
Carceri -- A prelude to GenRogue... Coming Soon
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