> 
> > But is an iterator a language construct in C++ or just a standard STL
> > class implementation ?
> 
> The latter. STL is a syntactical nightmare and simply a preprocessor "hack".

Huh? Templates and operator overloading afaik?

I thought is the MI, C++'s own baroque syntax and custom operator overloading the
root of those problems.

Generic programming(templates) can be done cleanly it seems, see Ada, Java, C# etc, so
that is not it.

And I think generic programming is eons more powerful and useful than this
D9 syntactic sugar.


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