> On Jul 5, 2019, at 5:45 PM, Ben Grasset <[email protected]> wrote:
>
> Like, not working in any sense at all? That's definitely not normal.
>
I think it’s just the push/pop isn’t working. Just to be clear should the
follow code compile? For me I get an error.Try it yourself when you get some
time.
{$mode objfpc}
program test;
{$push}
{$H+}
const lines = `
#version 150
uniform sampler2D textures[8];
in vec2 vertexTexCoord;
in vec4 vertexColor;
in float vertexUVMap;
out vec4 fragColor;
void main()
{
if (vertexUVMap == 255) {
fragColor = vertexColor;
} else {
fragColor = texture(textures[int(vertexUVMap)], vertexTexCoord.st);
if (vertexColor.a < fragColor.a) {
fragColor.a = vertexColor.a;
}
}
}`;
{$pop}
begin
writeln(lines);
end.
Regards,
Ryan Joseph
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