On 12/18/12 1 :32PM, "Om" <bigosma...@gmail.com> wrote:

>On Tue, Dec 18, 2012 at 10:06 AM, Alex Harui <aha...@adobe.com> wrote:
>
>>
>>
>>
>> On 12/18/12 9:50 AM, "Om" <bigosma...@gmail.com> wrote:
>>
>> > In theory, yes.  But the RCs are changing so fast that it is hard to
>>keep
>> > track of. Since the next RC is going to be cut from the release
>>branch, I
>> > think testing the release branch should be fine.
>>
>
>
>> Actually, I think I am going to claim that the only "correct" procedure
>>is
>> to test the actual RC.  That ensures that nothing went wrong in the
>> packaging.  Otherwise, how can you really vote on the RC?  I guess you
>>can
>> bin-diff the files in the RC vs the release branch and show that there
>>are
>> no differences, but that seems like an extra and slow step.
>>
>>
>I disagree.  This excercise has NOTHING to with any Release Candidate.
>The
>'correct' approach is to first test on all different combinations, ensure
>that everything works as we want to claim and then cut a release.  I would
>go as far as stopping any new RCs before we get all these test scenarios
>completed.

I don't disagree and what you said is what I would have done.  I would go
so far as to say I would have done a lot of this before I even cut a
release branch but the fact remains there is a VOTE going on.
>
>Once an RC is cut, individuals are free to test on whatever platform/flash
>player version/AIR version they want and indicate that in their +1 or -1
>vote for the RC.
>

Well all the same testing, or at least some of it should happen on the RC
as well to make sure everything was built and packaged properly.

Carol

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