I just realized what you meant by "scrolling renderers," and I can imagine that 
could get choppy. In my case, I only had to render once, and I could burry that 
one-time cost behind the "loading" delay for the page.

-----Original Message-----
From: Aaron Miller [mailto:amil...@learnatvivid.com] 
Sent: Wednesday, November 21, 2012 3:08 PM
To: flex-dev@incubator.apache.org
Subject: RE: Web to Print solutions

I actually had excellent performance in Android and iOS (only tested tablets) 
using TLF based text rendering. In fact performance is one of our selling 
points over competing products in our niche. I didn't even have any problems 
with scrolling (using a Scroller to scroll a parent container), bounce effect, 
"swipe away navigation," and all. I am using standard TLF with a slightly 
modified RichText component for the view. I don't even see why it would be a 
problem. Isn't it essentially just a bit map once it's rendered? Perhaps the 
usage scenarios are different than what I am considering for my own application?


--
Aaron

-----Original Message-----
From: Alex Harui [mailto:aha...@adobe.com] 
Sent: Wednesday, November 21, 2012 2:35 PM
To: flex-dev@incubator.apache.org
Subject: Re: Web to Print solutions




On 11/21/12 2:21 PM, "Harbs" <harbs.li...@gmail.com> wrote:

> The fact that performance was acceptable in AIR was what I was hoping 
> to find out. This is not a game or anything, so frame rates is not a 
> major concern (for the most partÅ ).
I think it was scrolling TLF text that was the real killer, although someone 
else recently complained about scrolling renderers as well.

--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui



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