Hi,

as we were discussing yesterday, there's room to a new Flex framework
written from scratch. As we don't want to rely in Adobe technologies
anymore we were talking about haxe. We can make it now that work would be
starting from zero.

Haxe is a platform developed by Nicolas Canesse that made it's own
community. Nicolas is a genius of compilers. People coming from Flash Open
Source will remember MTASC compiler back in 2004-5. If you search and
investigate you will found that haxe is very powerful and is "the great
unknown technology".

http://haxe.org/

haxeNME is like Adobe AIR and seems to be more performant in iOS, and
Android (see
http://esdot.ca/site/2012/performance-showdown-starling-vs-nd2d-vs-genome2d-vs-haxe-nme).
Supports as well Windows, Mac, Linux and BB.

http://www.haxenme.org/

There's an haxe plugin for IntelliJ. But in my test it seems that only
supports haxe and not NME yet.

(Disclaimer: I'm to new to haxe and haxeNME and maybe I wrong making some
statements here).

- Haxe is OOP and is "one language to rule them all" philoshopy.

- Haxe compiler is better that the set provided by Adobe (I'm referring to
AS3 legacy compiler. Falcon is new technology and maybe this is not true. I
does not have any info to make a comparision between falcon and haxe
compiler).

- Haxe language is more evolved (maybe even Adobe AS4 will copy things from
haxe...)

- Haxe support HTML5/JS out of the box (but it seems to be in beta status).

- There's a Starling port in haxe.

Regarding Flex: haxe compiler could bring to flex things like *metadata
evolution* or *AOP*. Adobe compiler will never get that evolution since
gamming is not focused in that kind of things...This is more likely to see
in haxe if Flex 5 works than expect it from Adobe.

Drawbacks:

IDE: IntelliJ+haxe plugin. IntelliJ is the best option for Flex, and
supports haxe, but I think haxeNME is not supported yet. But IntelliJ guys
are behind the plugin, so things could evolve ok in this point.

MXML: I think there's nothing like MXML in haxe today, and this is one of
the key points in Flex. We would need to put the efforts of MXML in making
it possible in haxe. We could talk with Nicolas Canesse about this
possibility. Since Falcon has little support of MXML, I see we don't loose
almost nothing.

So my proposal is:

* Start Flex 5 from scratch with haxe.

* Use the Flex 4 API to model Flex 5 over haxe (as the first draft).

* Start using Starling haxe library as the core displayobject API (to be
able to target Stage3D/Workers in  Flash).

* Make an UIComponent decoupled implementation based on composition over
inheritance (here experience of Alex Harui and other will be very wellcome
to start with a good foundation).

Optional:

* Take into account the SWF and HTML5 outputs in the first drafts.

This would start as an experiment based on fun of coding, and we could see
where it goes over time. If it gets momentum, people join the cause, and so
on...



-- 
Carlos Rovira
Director de Tecnología
M: +34 607 22 60 05
F:  +34 912 35 57 77
http://www.codeoscopic.com
http://www.directwriter.es
http://www.avant2.es

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