On 11/6/12 2:48 PM, "Frédéric THOMAS" <webdoubl...@hotmail.com> wrote: > ok, I see :) > > ps: Given it's slower, will it be mixed with the today pixel based framework > in order to be used only when there is hassle dealing with differences in > the rendering pipeline ? > I suppose we could do that. We'll see as I get farther into it. My fear is that the next player version will break the bitmaps again and we'll have to go and replace all of the remaining CompareBitmaps. It might be better to just accept the fact that we need to spend extra time to do display list comparision. There may also be a way to speed up the current algorithm. -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- RE: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui
- Re: About Flex runtime Frédéric THOMAS
- Re: About Flex runtime Alex Harui