"but according to its new strategic shift it will be with the new gaming
runtime only!  "

Do we know this to be true ?
On Oct 19, 2012 8:59 AM, "sébastien Paturel" <sebpatu.f...@gmail.com> wrote:

> Thanks Gordon for asking about the nature of Flex.
> Flex is a RIA sdk and not a gaming SDK, ok thats quite obvious.
>
> But flex must be multiscreen ! and if flex don't run on all screen it has
> no future!
> What has put Flex in a difficult position last month is the fact that
> HTML5 could not be targetted!
> What has kept Flex alive is to be able to create apps for iOS and Android
> with the same mature framework.
> And what can give a bright future to Flex is to be able to target as much
> screens as possible, again, including HTML5.
>
> So lets define a multiscreen strategy here!
>
> Today:
> Flex is multiscreen because it runs on Adobe's Flashplayer and AIR.
> One of its big strenght is to be able to create apps for Desktops
> (starting from flash player 10 which has unbeatable ubiquity thanks to the
> monopoly of flash player on the video streaming area), smartphones and
> tablets, including  iOs AND android.
> but it can't run on HTML5. Its not a big deal yet because HTML5 is not
> mature enough (performances) and the user usage is not much on the webapp
> area yet, so native apps is the place to be for now.
> It can't target linux well since AIR runtime will not target it anymore,
> and flash player is not quite stable. Its sad but its not big deal as an
> economic point of view, as theres not much users on it.
> Thats what makes Flex still a rationnaly good solution nowadays, even in
> an HTML5 hype world.
>
> Tomorrow:
> If there is new mobile hardwares smartphones and tablets, Adobe will
> probably target it with its runtimes, but according to its new strategic
> shift it will be with the new gaming runtime only!
> So flex won't run on those new hardwares even being based on Adobes
> runtimes, if we do not port the framework to this new runtime architecture!
> Am i wrong?
> It would kill Flex for mobile, as a viable commercial solution.
> So if the port to new Adobe runtime is a manageable amount of work (threw
> starling2D), i think we should do it for this reason.
> If we need to change architecture of flex sdk for it (more modularity and
> break the UIComponent as everyone wants to), lets start with it anyway.
> In that case Flex would still rely on Adobes runtimes for multiscreen, but
> being inline with the new Adobe strategic shift so it would give the
> project more time to be able to run on Adobe's free runtimes.
> And being based on a stage3D renderer, would make the future shift to
> openGLES more easy. Am i wrong?
>
> Near future:
> IMO the goal is that:
> Flex target openGLES and native runtimes of all mobile hardwares. My
> personnal dream is to be able to target all screens including smart TVs and
> gaming consoles (but for RIA apps dev)
> Flex target HTML5 which has become mature and viable for serious RIA.
>
> In conclusion,
> The first priority for flex IMO is to stay multiscreen.
> targetting HTML5 is big priority but in a long term.
> targetting new coming mobile hardwares is big priority in short term!
>
> The final questions are:
> is it really a more rapid solution to target Next Adobe's runtime as a
> first step before being able to target any new mobile native runtimes
> (threw openGLES directly) or not?
> And what we need to change first in the framework to make it possible?
> Do flex need a language port to stay multiscreen? stay with AS3? AS4?
> Dart? Haxe? etc.
>
> I'm eager to read your thoughts and arguments, pro and against.
> Thanks
>
>
> Le 19/10/2012 01:28, Gordon Smith a écrit :
>
>> Yes, the community has to figure out what the essence of Flex really is.
>> To me, it's an rapid-development application framework, the combination of
>> a procedural language with a declarative language, and a widely-deployed
>> runtime that can support RIAs. The runtime of the future for RIAs seems to
>> be native code for mobile devices and HTML/Javascript for browser apps. The
>> best procedural language is anything that can be compiled to these
>> runtimes. MXML is a perfectly good declarative language for UIs.
>>
>> - Gordon
>>
>> -----Original Message-----
>> From: Michael A. Labriola 
>> [mailto:labriola@**digitalprimates.net<labri...@digitalprimates.net>
>> ]
>> Sent: Thursday, October 18, 2012 4:07 PM
>> To: flex-dev@incubator.apache.org
>> Subject: RE: ASC 2.0 and Falcon
>>
>>  PS I don't think Apache Flex needs to stand for what Flex is today
>>> though, and this is where innovation in the future needs to happen in this
>>> project.
>>>
>> +65535
>>
>
>

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