On Wed, Sep 26, 2012 at 10:15 AM, Alex Harui <aha...@adobe.com> wrote:
> > > > On 9/26/12 9:54 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote: > > >> > >> But is the installer also downloading, for example, SWFObject, which > has a > >> compatible MIT license? I had forgotten about that when I was reviewing > >> the > >> release. > > > > > > In addition to the software mentioned in the app, it also downloads > > swfobject, global player.swc and the AIR SDK. > > > And I am assuming that is Bertrand's concern. One alternate way (besides > the extra dialog) is to list these in the same dialog with the other four > packages (as required entities). How hard would that be? I would want to > avoid scrollbars so folks miss stuff scrolled off-screen. Could the app > just get a bit taller? > > SWFObject and PlayerGlobal.swc are harmless. You cannot "run" them (well, > you can run the .js and .swf in SWFObject but they won't do anything as > they > are libraries to be hooked into other HTML pages). Once we expand the AIR > SDK, there are tools in there you can run. > > I agree that getting this right has been a huge pain, and that we need to > get it out soon, and once we get these kinds of logistics nailed down it > should be easier in the future, but I think we need to get this right. I > think there is a legal issue here. I'm not clear that Adobe would be happy > to have the AIR SDK downloaded without some acceptance of the licensing. > > I'm sorry I missed this in my review. It just didn't occur to me that when > we folded the pre-requisite downloads in to the installer that we needed to > show there licenses as well. The only thing I was looking for was the > places where the ant build asks for your approval. > Alex, Bertrand has since closed the issue as a 'Wont fix' because the current workflow satisfies him. I hope this resolves all the concerns we have. Thanks, Om