On Aug 15, 2012, at 4:50 PM, Om wrote:

> On Wed, Aug 15, 2012 at 4:46 PM, Omar Gonzalez 
> <omarg.develo...@gmail.com>wrote:
> 
>> On Wed, Aug 15, 2012 at 4:35 PM, Om <bigosma...@gmail.com> wrote:
>> 
>>> On Wed, Aug 15, 2012 at 4:14 PM, Omar Gonzalez <
>> omarg.develo...@gmail.com
>>>> wrote:
>>> 
>>>> On Wed, Aug 15, 2012 at 2:38 PM, Om <bigosma...@gmail.com> wrote:
>>>> 
>>>>>> 
>>>>>> Actually I fixed all the license issues but I just noticed there is
>>>> still
>>>>>> a non-asset binary in there.  as3commons-zip-1.0.0-alpha.1.swc has
>> to
>>>> go.
>>>>>> I can look at that if someone else doesn't get to it first.
>>>>>> 
>>>>>> 
>>>>> Awesome!  Thanks Carol.
>>>>> 
>>>>> AS3Commons is under Apache Software License 2.0.  How do we bring in
>>>> source
>>>>> for the project?
>>>>> 
>>>>> 
>>>>> 
>>>> Since is ASL 2.0 can we just get the source and have it be part of the
>>>> build process? That's the ideal method isn't it? (I could definitely be
>>>> wrong here)
>>>> 
>>>> -omar
>>>> 
>>> 
>>> Not sure what you mean by "just get the source".  Can you please
>> elaborate?
>>> 
>>> Thanks,
>>> Om
>>> 
>> 
>> Download the .AS files and commit them to the Apache Flex repository, then
>> add an ANT target that Jenkins uses to build AS3 Commons. Just a
>> suggestion, I thought this was the ideal way for Apache projects. I could
>> certainly be wrong.
>> 
>> -omar
>> 
> 
> Ah, got it.  Sounds good to me.  I will go ahead and do this unless someone
> tells me this is not the right way to go about it.

Is AS3 Commons a project? Where? Do they provide a download location or 
repository? Is it actively developed?

Regards,
Dave


> 
> Thanks,
> Om

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