On Aug 15, 2012, at 4:50 PM, Om wrote: > On Wed, Aug 15, 2012 at 4:46 PM, Omar Gonzalez > <omarg.develo...@gmail.com>wrote: > >> On Wed, Aug 15, 2012 at 4:35 PM, Om <bigosma...@gmail.com> wrote: >> >>> On Wed, Aug 15, 2012 at 4:14 PM, Omar Gonzalez < >> omarg.develo...@gmail.com >>>> wrote: >>> >>>> On Wed, Aug 15, 2012 at 2:38 PM, Om <bigosma...@gmail.com> wrote: >>>> >>>>>> >>>>>> Actually I fixed all the license issues but I just noticed there is >>>> still >>>>>> a non-asset binary in there. as3commons-zip-1.0.0-alpha.1.swc has >> to >>>> go. >>>>>> I can look at that if someone else doesn't get to it first. >>>>>> >>>>>> >>>>> Awesome! Thanks Carol. >>>>> >>>>> AS3Commons is under Apache Software License 2.0. How do we bring in >>>> source >>>>> for the project? >>>>> >>>>> >>>>> >>>> Since is ASL 2.0 can we just get the source and have it be part of the >>>> build process? That's the ideal method isn't it? (I could definitely be >>>> wrong here) >>>> >>>> -omar >>>> >>> >>> Not sure what you mean by "just get the source". Can you please >> elaborate? >>> >>> Thanks, >>> Om >>> >> >> Download the .AS files and commit them to the Apache Flex repository, then >> add an ANT target that Jenkins uses to build AS3 Commons. Just a >> suggestion, I thought this was the ideal way for Apache projects. I could >> certainly be wrong. >> >> -omar >> > > Ah, got it. Sounds good to me. I will go ahead and do this unless someone > tells me this is not the right way to go about it.
Is AS3 Commons a project? Where? Do they provide a download location or repository? Is it actively developed? Regards, Dave > > Thanks, > Om