On Wed, Aug 15, 2012 at 4:46 PM, Omar Gonzalez <omarg.develo...@gmail.com>wrote:
> On Wed, Aug 15, 2012 at 4:35 PM, Om <bigosma...@gmail.com> wrote: > > > On Wed, Aug 15, 2012 at 4:14 PM, Omar Gonzalez < > omarg.develo...@gmail.com > > >wrote: > > > > > On Wed, Aug 15, 2012 at 2:38 PM, Om <bigosma...@gmail.com> wrote: > > > > > > > > > > > > > Actually I fixed all the license issues but I just noticed there is > > > still > > > > > a non-asset binary in there. as3commons-zip-1.0.0-alpha.1.swc has > to > > > go. > > > > > I can look at that if someone else doesn't get to it first. > > > > > > > > > > > > > > Awesome! Thanks Carol. > > > > > > > > AS3Commons is under Apache Software License 2.0. How do we bring in > > > source > > > > for the project? > > > > > > > > > > > > > > > Since is ASL 2.0 can we just get the source and have it be part of the > > > build process? That's the ideal method isn't it? (I could definitely be > > > wrong here) > > > > > > -omar > > > > > > > Not sure what you mean by "just get the source". Can you please > elaborate? > > > > Thanks, > > Om > > > > Download the .AS files and commit them to the Apache Flex repository, then > add an ANT target that Jenkins uses to build AS3 Commons. Just a > suggestion, I thought this was the ideal way for Apache projects. I could > certainly be wrong. > > -omar > Ah, got it. Sounds good to me. I will go ahead and do this unless someone tells me this is not the right way to go about it. Thanks, Om