On Wed, Aug 15, 2012 at 4:46 PM, Omar Gonzalez <omarg.develo...@gmail.com>wrote:

> On Wed, Aug 15, 2012 at 4:35 PM, Om <bigosma...@gmail.com> wrote:
>
> > On Wed, Aug 15, 2012 at 4:14 PM, Omar Gonzalez <
> omarg.develo...@gmail.com
> > >wrote:
> >
> > > On Wed, Aug 15, 2012 at 2:38 PM, Om <bigosma...@gmail.com> wrote:
> > >
> > > > >
> > > > > Actually I fixed all the license issues but I just noticed there is
> > > still
> > > > > a non-asset binary in there.  as3commons-zip-1.0.0-alpha.1.swc has
> to
> > > go.
> > > > > I can look at that if someone else doesn't get to it first.
> > > > >
> > > > >
> > > > Awesome!  Thanks Carol.
> > > >
> > > > AS3Commons is under Apache Software License 2.0.  How do we bring in
> > > source
> > > > for the project?
> > > >
> > > >
> > > >
> > > Since is ASL 2.0 can we just get the source and have it be part of the
> > > build process? That's the ideal method isn't it? (I could definitely be
> > > wrong here)
> > >
> > > -omar
> > >
> >
> > Not sure what you mean by "just get the source".  Can you please
> elaborate?
> >
> > Thanks,
> > Om
> >
>
> Download the .AS files and commit them to the Apache Flex repository, then
> add an ANT target that Jenkins uses to build AS3 Commons. Just a
> suggestion, I thought this was the ideal way for Apache projects. I could
> certainly be wrong.
>
> -omar
>

Ah, got it.  Sounds good to me.  I will go ahead and do this unless someone
tells me this is not the right way to go about it.

Thanks,
Om

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