Carlos,
I've just explained why using Spark skins sometimes is absolutely
impossible - they are literary order of magnitude bigger and slower then
their Halo counterparts. This may be a weak argument in the light of how
the entire framework is slow and bloated, but there are always certain
requirements and at times it just becomes the straw that breaks the neck of
the proverbial camel.

I'm not trying to protect Halo components in particular - I don't think
they were better designed or anything. It just happened so by chance that
they were smaller and there was a shorter tool chain that made it possible
to skin them. I think that ignoring the problem introduced by the change is
short sighted. There is a problem: a longer tool chain, a more complicated
development process, a less optimal outcome - you can't really ignore
that...

Best.

Oleg

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