You can't design and preview skins in Illustrator, Fireworks and Photoshop and export as FXG?
Tink Left Right <olegsivo...@gmail.com> wrote: >I think that the most important motivation behind new skinning system was >that assets imported from Flash CS aren't editable / aren't fully editable >in other editors commonly used for Flex framework. Since new skins are all >in plain text, they eliminate this restriction. However, several important >advantages of previous system were lost. The preview at the time of >developing the skin is very important, but no tool exists to fairly preview >Spark skins until they are actually used. For reasons beyond my >comprehension, the skins had to inherit from UIComponent. Combined together >these two disadvantages are a show-stopper for many projects / workflows. > >Now, the problem with promising that this is going to be fixed any time is >that: >- If we want to consider some graphic tool for designing the GUI, what tool >should it be? >- New skinning system is the most significant change in Halo to Spark >transition, if it is dropped, then there's basically no reason to use Spark >at all. So, patching Spark components in attempt to alter the way they use >skins would be a major rewrite anyway. >- There isn't any solid plan, neither less solid goals or even intentions >expressed as about what would be the priorities of Apache version of the >framework, so I don't think there may be a reasonable answer. Maybe this >will be addressed, maybe it won't be, maybe the problem will perish because >of the development taking a completely different turn... > >Best. > >Oleg