You can't design and preview skins in Illustrator, Fireworks and Photoshop and 
export as FXG?

Tink 




Left Right <olegsivo...@gmail.com> wrote:

>I think that the most important motivation behind new skinning system was
>that assets imported from Flash CS aren't editable / aren't fully editable
>in other editors commonly used for Flex framework. Since new skins are all
>in plain text, they eliminate this restriction. However, several important
>advantages of previous system were lost. The preview at the time of
>developing the skin is very important, but no tool exists to fairly preview
>Spark skins until they are actually used. For reasons beyond my
>comprehension, the skins had to inherit from UIComponent. Combined together
>these two disadvantages are a show-stopper for many projects / workflows.
>
>Now, the problem with promising that this is going to be fixed any time is
>that:
>- If we want to consider some graphic tool for designing the GUI, what tool
>should it be?
>- New skinning system is the most significant change in Halo to Spark
>transition, if it is dropped, then there's basically no reason to use Spark
>at all. So, patching Spark components in attempt to alter the way they use
>skins would be a major rewrite anyway.
>- There isn't any solid plan, neither less solid goals or even intentions
>expressed as about what would be the priorities of Apache version of the
>framework, so I don't think there may be a reasonable answer. Maybe this
>will be addressed, maybe it won't be, maybe the problem will perish because
>of the development taking a completely different turn...
>
>Best.
>
>Oleg

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