I'll try to make it happen in Falcon.

- Gordon Smith, Falcon team, Adobe


-----Original Message-----
From: Martin Heidegger [mailto:m...@leichtgewicht.at] 
Sent: Wednesday, February 22, 2012 10:31 AM
To: flex-dev@incubator.apache.org
Subject: Re: Flex adopting haXe ?

Thanks for explaining that, Gordon. I guess everybody wonders why the compiler 
doesn't make use of those opcodes in the the other syntax.

yours
Martin.


On 23/02/2012 03:25, Gordon Smith wrote:
> Flash Player has special newarray and newobject bytecodes that are used for 
> array literals like [ 1, 2, 3 ] and object literals like { a: 1, b: 2, c: 3 } 
> and are faster than a generic constructor call. That's why the coding 
> guidelines for Flex recommend using the literal syntax rather than new 
> Array() or new Object().
>
> - Gordon Smith, Falcon team, Adobe
>
> -----Original Message-----
> From: Roland Zwaga [mailto:rol...@stackandheap.com]
> Sent: Wednesday, February 22, 2012 7:29 AM
> To: flex-dev@incubator.apache.org
> Subject: Re: Flex adopting haXe ?
>
>>> From: Martin Heidegger [mailto:m...@leichtgewicht.at]
>>> Sent: 22 February 2012 15:18
>>> Also another thing is that
>>>
>>> if(a == null) is slower than if(a) .... at least compiled with mxmlc.
>> Is it really? I didn't know that.
>>
>> Writing code that enables a cast + comparison to happen quicker than 
>> a direct comparison takes some doing! :/
>
> I'm hoping that Falcon wil emit some more sane opcodes as well.
> Actionscript is rife with such weird performance behaviors.
>
> Apparently this:
> var array:Array = [];
> is faster than:
> var array:Array = new Array();
>
> There's plenty more examples like that...
>
>

Reply via email to