Hi Nicolas, Speaking from a purely enterprise point of view, in what way is haXe going to help me in terms of scale, support, dev tools. Pardon me because I haven't done my homework on haXe. Also, how is this different from rhomobile?
Thanks Avinash Y On Wed, Feb 22, 2012 at 5:32 PM, Nicolas Cannasse <ncanna...@motion-twin.com > wrote: > Le 22/02/2012 12:35, Martin Heidegger a écrit : > > However I used ActionScript a lot in the past years and found ways to >> work with it that are unlike the work with haXe because when I recently >> tried out haXe again I was bothered by a few language features that I >> use heavily in ActionScript and have not found a good equivalent in haXe >> (in other words: they are missing in haXe - aren't they?): >> > > Well, I think most of them comes down to design choices. Instead of > focusing on what AS3 have and haXe does not, maybe focusing on what haXe > has and AS3 haven't would also be useful ? Unless it's a clear showstopper > feature of course. > > > *) Standalone variables/constants/function files outside of a class >> context. I found them very liberating and as far as I can tell: haXe >> only allows class/ENum/ alike. >> > > We have plans for Java-like "import statics" for haXe 3.0 : this will > enable you to import all statics of a given class into the global namespace. > > > *) e4x: Its such a pleasure to use in AS3. >> > > We have haxe.xml.Fast API which is maybe not as much powerful as E4X but > still very convenient for quick XML parsing. It should be possible to write > a quite complete E4X equivalent with haXe macros. > > Keep in mind also that XML is being replaced in lot of cases by JSON. > > > *) Default initialized properties: >> class ABC { >> public var x: int = 1; >> } >> > > Is this really a showstopper feature ? :) > > > *) Working "this" in function references: Using function references has >> become such a normal thing in AS3 that I wouldn't know how to implement >> a similar design with without them. >> > > We have "real this" support in local functions : it means it's the "this" > of the class in which the local function is declared, not the one of the > "current this" in which context this function which be called. This gives > real strict typing since we don't know the latter. > > > *) Namespaces: While I don't "like" namespaces particularly, porting >> Flex to haXe might be difficult without it. >> > > Indeed. But Javascript does not have namespaces either, so if you want to > compile to JS you'll have to deal with it somehow. > > We have a pending draft for access control customization. It's not yet > implemented but could be done in matter of days, please check it there : > http://haxe.org/manual/acl > > > *) Compiling the "asdoc" to different locales >> > > Not really an issue there, the documentation format is flexible and you > can get your raw /** ... **/ comments as XML output and deal with it as you > wish. > > *) Documentation on Meta-tags >> > > Like http://haxe.org/manual/**metadata <http://haxe.org/manual/metadata> ? > > *) Binding >> > > I'm not familiar with Binding, but it needs to either be translated to > property access or another corresponding low level feature. I guess this > can be achieved with compiletime code generation thanks to macros, and > again using such not-native scheme will enable it to work on all platforms > supported by haXe as well. > > > *) Assets (Fonts!) loaded compiled through meta-data >> > > We have support for bitmaps so far, by using : > > @:bitmap("myfile.png") class Bmp extends flash.display.BitmapData { > } > > Other assets could be easily added as well, there's already third party > tools for that. > > Best, > Nicolas >