>Another important question: how can we quicly skin some components without 
>Flash Catalyst? It's another topic  but I am worried because all these gaps 
>are likely to create limitations and barriers (especially for >beginners).

Interestingly, if you are willing to adopt convention, the basics aren't very 
hard. We did a project where we cut catalyst out of the loop. All we did was 
establish a convention by which the graphic artist named layers according to a 
known mapping. Then save the file as an SVG.

>From there it was just a matter of a little parsing and we had really viable 
>skinning.

Mike

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