> offered too many Flex examples
never

> Future hiding of the examples until the user clicked a button made 'seeing' 
> the examples more involved.
is 'involved' good or bad, i can't tell from the context?

> The Help Docs were longer than necessary.
i like long help docs, means there is a good chance something is there to help

> Tour De Flex's User Experience did not reflect how people seek 
> out information.
what if we improve our docs to communicate to Tour de Flex over local 
connection to "tune" the app to examples specific to the doc being viewed?

> Adobe Community Help provided too many search options

Agree.
 
Ariel Jakobovits
Email: arielj...@yahoo.com
Phone: 650-690-2213
Fax: 650-641-0031
Cell: 650-823-8699


________________________________
 From: David Francis Buhler <davidbuh...@gmail.com>
To: flex-dev@incubator.apache.org 
Sent: Friday, February 10, 2012 8:23 AM
Subject: Re: [RT] Awesome FlexNext User Experience (was: Starting with the 
Whiteboard code)

I'd like to see the examples and documentation be part of an improved,
cohesive 'brand' outlined. The rest of the outline I agree with.

Someone else had suggested the idea of emulating the
examples/documentation Sencha/JQuery use, which I second.  Likewise,
Google does an excellent job with http://tour.golang.org/

I always found  Adobe to offer too many alternatives to finding information.

Examples:
-Adobe offered too many Flex examples in the help.adobe.com site made
accessing the information slow and painful. Future hiding of the
Examples until the user clicked a button made 'seeing' the examples
more involved.
-The Help Docs had poor SEO. Questions asked about technical problems
have a certain language, and the page-titles needed to reflect the
language developers use to search out solutions to problems.
-The Help Docs were longer than necessary.
-Tour De Flex's User Experience did not reflect how people seek out
information. It did not offer a linear evolution of 'challenges' or
'difficulty'. Examples often error out.
-Adobe Community Help provided too many search options, that did not
reflect an understanding of how people look for information.

-Buhler



On Fri, Feb 10, 2012 at 11:10 AM, ganaraj p r <ganara...@gmail.com> wrote:
> I am completely up for this. I vote for doing something along this line...
>
> On Fri, Feb 10, 2012 at 4:00 PM, Martin Heidegger 
> <m...@leichtgewicht.at>wrote:
>
>> Dear List,
>>
>> it can be hard to find a vision for the next version of Flex. Developers
>> like us like discussions about technical details and they are boring.
>>
>> I think that is not enough! I think we need something that inspires us to
>> create something new - something that makes us believe that the things
>> created with Apache Flex are awesome.
>>
>> We can make awesome things!
>>
>> I propose following: Lets ask everyone who listens for user experience
>> concepts - full or partial. Things that they could see Flex is going to so
>> the PPMC get a better feeling how awesome they could be.
>>
>> The proposals should be split in a few categories:
>>
>>  *) _HTML/JS compatible:_ To compile mxmlc/AS3 -> html/js the concept has
>> to work within the restrictions of HTML/JS with a optional royal look and
>> feel when being built for Flash without breaking the system.
>>
>>  *) _Flash super-powered:_ Systems that leverage the power of the current
>> version of the Flash Player without thinking for a second about HTML: Stage
>> 3D / HD videos / JPEG XR / Slick custom fonts / Pixelbender effects /
>> (generated audio) / ...
>>
>>  *) _Touch centric:_ Focussing on the fingers: 
>> Swipe/Zoom/Rotate/Expand/**Swoosh/...
>> These concepts don't need to care about a mouse or keyboard.
>>
>>  *) _Fully portable:_ Interfaces flexible enough to be represented in the
>> style of various Operation systems without neglecting our need for style.
>> Awesome on Mac/iOS/Windows/Android with few adaptations.
>>
>> Some rule-of-thumbs I can think of:
>>
>>   * Responsiveness is key: The more stuff that has to run at a time the
>> less likely it will rock.
>>   * All assets should be open-source: Don't build on royal fonts or
>> imagery.
>>
>> What would you think of such a request? Is that something that the PPMC
>> think is useful? Should we rock that?
>>
>> Note: The various concepts should be presented in the Wiki.
>>
>> yours
>> Martin.
>>
>
>
>
> --
> Regards,
> Ganaraj P R

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