Right. And if you're project was 1MB and you could get 10 more frames per second out of an optimization that added 50kb then you'd want to flip that switch. What I mean is that it's the type of choice you could add as a compiler option. We already have to make the size vs speed vs convenience choice everyday in our own projects.
On Fri, Jan 27, 2012 at 10:04 AM, Omar Gonzalez <omarg.develo...@gmail.com>wrote: > >> It sounds like a decision that has to be made by the project. For > >> mobile > >> apps size is not as much of a concern as performance. > > Probably true, but I hear lots of complaints about folks hitting some > limit the Apple Store approvers don't like. > > > > Alex Harui > > Flex SDK Developer > > Adobe Systems Inc. > > Blog: http://blogs.adobe.com/aharui > > > > > Yep, we got TONS of flack from Kaiser about a mobile app we made, even > though we made it for iOS/Android/QNX, because the iOS version was > 20 > megs and users can't install it if they're not on wifi. Now we're going to > have to rebuild it natively. So yea, size matters in mobile apps. > > -omar >