Right. And if you're project was 1MB and you could get 10 more frames per
second out of an optimization that added 50kb then you'd want to flip that
switch. What I mean is that it's the type of choice you could add as a
compiler option. We already have to make the size vs speed vs convenience
choice everyday in our own projects.

On Fri, Jan 27, 2012 at 10:04 AM, Omar Gonzalez
<omarg.develo...@gmail.com>wrote:

> >> It sounds like a decision that has to be made by the project. For
> >> mobile
> >> apps size is not as much of a concern as performance.
> > Probably true, but I hear lots of complaints about folks hitting some
> limit the Apple Store approvers don't like.
> >
> > Alex Harui
> > Flex SDK Developer
> > Adobe Systems Inc.
> > Blog: http://blogs.adobe.com/aharui
> >
> >
> Yep, we got TONS of flack from Kaiser about a mobile app we made, even
> though we made it for iOS/Android/QNX, because the iOS version was > 20
> megs and users can't install it if they're not on wifi. Now we're going to
> have to rebuild it natively. So yea, size matters in mobile apps.
>
> -omar
>

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