ANTLR is used to parse (but not lex) AS, and to both lex and parse CSS.

- Gordon.

-----Original Message-----
From: Michael Schmalle [mailto:m...@teotigraphix.com] 
Sent: Thursday, January 19, 2012 11:16 AM
To: flex-dev@incubator.apache.org
Subject: RE: Falcon compiler source code / Falcon architecture

Gordon this is about the best news we could get.

It's great to see this structure! I can't wait.

What parts are using ANTLR grammar?

Thanks,
Mike

Quoting Gordon Smith <gosm...@adobe.com>:

> Until we release specs, Javadoc, or code for Falcon, here is a very 
> brief overview of Falcon's architecture:
>
> Falcon is designed from the beginning to support compiling multiple 
> targets in multiple projects in a workspace (as you have in an IDE 
> like Flash Builder). By contrast, asc was designed to compile a single 
> AS file, and then mxmlc was built on top of that.
>
> Falcon uses multiple threads to compile multiple files at the same 
> time. The more cores you have, the faster it goes.
>
> Critical data structures such as the symbol table (which stores 
> information about which classes are known, what methods they have,
> etc.) are shared across the entire workspace, to minimize memory 
> usage.
>
> Critical data structures are maintained in memory to support both 
> compilation and IDS code intelligence in an efficient and consistent 
> way. For example: If you open a file in the IDE, Falcon builds a 
> syntax tree and symbol table for it to support intelligent editing.
> Compiling the file requires just one additional code generation step. 
> By contrast, in the current Flash Builder which uses the compiler in 
> the SDK, Flash Builder builds its own parse trees and symbol tables to 
> support editing, and then when you compile the compiler in the SDK 
> builds another set of parse trees and symbol tables. This is slow and 
> a waste of memory.
>
> Falcon understands .as, .mxml, .css, and .properties files.
>
> The parse trees for AS consist of nodes from about 100 classes, such 
> as LiteralNode, BinaryOperatorNode, FunctionNode, ClassNode. The parse 
> trees for MXML consist of nodes from about 50 classes, such as 
> MXMLDocumentNode, MXMLInstanceNode, MXMLScriptNode, etc. The 
> ActionScript-y parts of MXML are represented by AS nodes inside of 
> MXML nodes.
>
> The symbol table consists of objects representing the things your code 
> defines, such as ClassDefiniition, FunctionDefinition, and 
> VariableDefinition, arranged into a hierarchy of scope objects.
>
> Falcon uses 3rd-party grammars like JFlex, ANTLR, and JBurg to 
> generate various lexers, parsers, and code generators.
>
> MXML is compiled directly to ABC, not to ActionScript source code or 
> an ActionScript parse tree.
>
> - Gordon Smith, Adobe
>
> P.S. After working on the Flex framework since its inception for about 
> 8 years, I joined the Falcon team 18 months ago.
>
>
>
> -----Original Message-----
> From: Raju Bitter [mailto:rajubit...@googlemail.com]
> Sent: Thursday, January 19, 2012 2:10 AM
> To: flex-dev@incubator.apache.org
> Subject: Re: Falcon compiler source code / Falcon architecture
>
> 2012/1/19 Alex Harui <aha...@adobe.com>:
>> I was in the Falcon code in November.  It was way easier to figure 
>> out how to make changes than with MXMLC.  Even if it is not 
>> documented, I think it will be easier to make progress that with the Falcon 
>> code base.
> I agree, that sounds like it would be much better to use the Falcon 
> code base. There are normally fewer community members with much 
> experience in language/compiler design, and the cleaner the 
> architecture is, the better for the community.
>


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