Quoting Alex Harui <aha...@adobe.com>:




On 1/10/12 3:36 PM, "Michael Schmalle" <m...@teotigraphix.com> wrote:

Hearing this from you now it would explain why in the beginning the
Spark set was small, lightweight and manageable and then all the
sudden the classes got huge and out of control.
I would say it wasn't because of an agenda per-se.  IMHO, the issue was we
hit performance issues because we weren't able to build Spark from the
ground up.  It was living on top of UIComponent.  It is hard to run fast
when you put on heavy shoes.

So then MXML-only skins started having AS added in.  Instead of using
binding we developed a complex skin-part mechanism.

In one of my first posts, I mentioned that we are working in a constrained
environment.  It is hard to execute good theoretical architecture.
Sometimes, you even have to cheat.  This will be true in my whiteboard
project.  There will be some cheating going on.  The key will be finding the
right way to go about it.


Well the great thing is we have you leading the charge of the cheats. If there is someone that knows where to cheat it would be you. :)

I live in New England where you have houses built 250-300 years ago, builders will say all the time, it's more expensive(more trouble) to remodel this house than to demolish it and start over with a new foundation.

The next question they have for you is, how much are you willing to pay for the nostalgia of a Colonial.

Mike


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