On Sat, 26 Jan 2019, Meredydd Luff wrote:

So far, we have an audio delay filter (adelay), but no video delay.
This patch adds one.

(NB the difference with tpad - tpad does not alter the pts of the
passed-through frames, which causes A/V sync badness with large delays
[at least when running live]. delay uses a circular buffer of frames,
and emits each delayed frame with the pts of the frame that replaced
it in the buffer.)

Why do you need an internal queue for this? If I am getting this right, you inject blank frames and then pass the input as is.

A possible real world use case would be useful for me to better understand what you want to do.

Thanks,
Marton
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