On 12/26/18, Nicolas George <geo...@nsup.org> wrote: > Paul B Mahol (2018-12-24): >> The new API is more extensible and allows for custom layouts. >> More accurate information is exported, eg for decoders that do not >> set a channel layout, lavc will not make one up for them. >> >> Deprecate the old API working with just uint64_t bitmasks. >> >> Original commit by Anton Khirnov <an...@khirnov.net>. >> Expanded and completed by Vittorio Giovara <vittorio.giov...@gmail.com>. > >> Adopted for FFmpeg by Paul B Mahol <one...@gmail.com>. > > Adapted? > > Reviewing only the visible API for now. > >> diff --git a/libavutil/channel_layout.h b/libavutil/channel_layout.h >> index 50bb8f03c5..e6c8c58b9c 100644 >> --- a/libavutil/channel_layout.h >> +++ b/libavutil/channel_layout.h >> @@ -24,6 +24,9 @@ >> >> #include <stdint.h> >> >> +#include "version.h" >> +#include "attributes.h" >> + >> /** >> * @file >> * audio channel layout utility functions >> @@ -34,6 +37,60 @@ >> * @{ >> */ >> >> +enum AVChannel { >> + AV_CHAN_FRONT_LEFT, >> + AV_CHAN_FRONT_RIGHT, >> + AV_CHAN_FRONT_CENTER, >> + AV_CHAN_LOW_FREQUENCY, >> + AV_CHAN_BACK_LEFT, >> + AV_CHAN_BACK_RIGHT, >> + AV_CHAN_FRONT_LEFT_OF_CENTER, >> + AV_CHAN_FRONT_RIGHT_OF_CENTER, >> + AV_CHAN_BACK_CENTER, >> + AV_CHAN_SIDE_LEFT, >> + AV_CHAN_SIDE_RIGHT, >> + AV_CHAN_TOP_CENTER, >> + AV_CHAN_TOP_FRONT_LEFT, >> + AV_CHAN_TOP_FRONT_CENTER, >> + AV_CHAN_TOP_FRONT_RIGHT, >> + AV_CHAN_TOP_BACK_LEFT, >> + AV_CHAN_TOP_BACK_CENTER, >> + AV_CHAN_TOP_BACK_RIGHT, >> + /** Stereo downmix. */ >> + AV_CHAN_STEREO_LEFT = 29, >> + /** See above. */ >> + AV_CHAN_STEREO_RIGHT, >> + AV_CHAN_WIDE_LEFT, >> + AV_CHAN_WIDE_RIGHT, >> + AV_CHAN_SURROUND_DIRECT_LEFT, >> + AV_CHAN_SURROUND_DIRECT_RIGHT, >> + AV_CHAN_LOW_FREQUENCY_2, >> + >> + /** Channel is empty can be safely skipped. */ >> + AV_CHAN_SILENCE = 64, >> +}; >> + >> +enum AVChannelOrder { >> + /** >> + * The native channel order, i.e. the channels are in the same order >> in >> + * which they are defined in the AVChannel enum. This supports up to >> 63 >> + * different channels. >> + */ >> + AV_CHANNEL_ORDER_NATIVE, >> + /** >> + * The channel order does not correspond to any other predefined >> order and >> + * is stored as an explicit map. For example, this could be used to >> support >> + * layouts with 64 or more channels, or with channels that could be >> skipped. >> + */ >> + AV_CHANNEL_ORDER_CUSTOM, >> + /** >> + * Only the channel count is specified, without any further >> information >> + * about the channel order. >> + */ >> + AV_CHANNEL_ORDER_UNSPEC, >> +}; >> + >> + >> /** >> * @defgroup channel_masks Audio channel masks >> * >> @@ -46,36 +103,41 @@ >> * >> * @{ >> */ >> -#define AV_CH_FRONT_LEFT 0x00000001 >> -#define AV_CH_FRONT_RIGHT 0x00000002 >> -#define AV_CH_FRONT_CENTER 0x00000004 >> -#define AV_CH_LOW_FREQUENCY 0x00000008 >> -#define AV_CH_BACK_LEFT 0x00000010 >> -#define AV_CH_BACK_RIGHT 0x00000020 >> -#define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040 >> -#define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080 >> -#define AV_CH_BACK_CENTER 0x00000100 >> -#define AV_CH_SIDE_LEFT 0x00000200 >> -#define AV_CH_SIDE_RIGHT 0x00000400 >> -#define AV_CH_TOP_CENTER 0x00000800 >> -#define AV_CH_TOP_FRONT_LEFT 0x00001000 >> -#define AV_CH_TOP_FRONT_CENTER 0x00002000 >> -#define AV_CH_TOP_FRONT_RIGHT 0x00004000 >> -#define AV_CH_TOP_BACK_LEFT 0x00008000 >> -#define AV_CH_TOP_BACK_CENTER 0x00010000 >> -#define AV_CH_TOP_BACK_RIGHT 0x00020000 >> -#define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix. >> -#define AV_CH_STEREO_RIGHT 0x40000000 ///< See >> AV_CH_STEREO_LEFT. >> -#define AV_CH_WIDE_LEFT 0x0000000080000000ULL >> -#define AV_CH_WIDE_RIGHT 0x0000000100000000ULL >> -#define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL >> -#define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL >> -#define AV_CH_LOW_FREQUENCY_2 0x0000000800000000ULL >> +#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT >> ) >> +#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT >> ) >> +#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER >> ) >> +#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY >> ) >> +#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT >> ) >> +#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT >> ) >> +#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << >> AV_CHAN_FRONT_LEFT_OF_CENTER ) >> +#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << >> AV_CHAN_FRONT_RIGHT_OF_CENTER) >> +#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER >> ) >> +#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT >> ) >> +#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT >> ) >> +#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER >> ) >> +#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT >> ) >> +#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER >> ) >> +#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT >> ) >> +#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT >> ) >> +#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER >> ) >> +#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT >> ) >> +#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT >> ) >> +#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT >> ) >> +#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT >> ) >> +#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT >> ) >> +#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << >> AV_CHAN_SURROUND_DIRECT_LEFT ) >> +#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << >> AV_CHAN_SURROUND_DIRECT_RIGHT) >> +#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 >> ) >> >> +#if FF_API_OLD_CHANNEL_LAYOUT >> /** Channel mask value used for AVCodecContext.request_channel_layout >> to indicate that the user requests the channel order of the decoder >> output >> - to be the native codec channel order. */ >> + to be the native codec channel order. >> + @deprecated channel order is now indicated in a special field in >> + AVChannelLayout >> + */ >> #define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL >> +#endif >> >> /** >> * @} >> @@ -122,6 +184,135 @@ enum AVMatrixEncoding { >> AV_MATRIX_ENCODING_NB >> }; >> >> +/** >> + * An AVChannelLayout holds information about the channel layout of audio >> data. >> + * >> + * A channel layout here is defined as a set of channels ordered in a >> specific >> + * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which >> case an >> + * AVChannelLayout carries only the channel count). >> + * >> + * Unlike most structures in Libav, sizeof(AVChannelLayout) is a part of >> the >> + * public ABI and may be used by the caller. E.g. it may be allocated on >> stack. >> + * In particular, this structure can be initialized as follows: >> + * - default initialization with {0} or by setting all used fields >> correctly >> + * - with predefined layout as initializer (AV_CHANNEL_LAYOUT_STEREO, >> etc.) >> + * - with a constructor function such as av_channel_layout_default() >> + * On that note, this also applies: >> + * - copy via assigning is forbidden, av_channel_layout_copy() must be >> used >> + * instead (and its return value should be checked) >> + * - if order is AV_CHANNEL_ORDER_CUSTOM, then it must be uninitialized >> with >> + * av_channel_layout_uninit(). >> + * >> + * No new fields may be added to it without a major version bump, except >> for >> + * new elements of the union fitting in sizeof(uint64_t). >> + * >> + * An AVChannelLayout can be constructed using the convenience function >> + * av_channel_layout_from_mask() / av_channel_layout_from_string(), or it >> can be >> + * built manually by the caller. >> + */ >> +typedef struct AVChannelLayout { >> + /** >> + * Channel order used in this layout. >> + * This is a mandatory field, will default to >> AV_CHANNEL_ORDER_NATIVE. >> + */ >> + enum AVChannelOrder order; >> + >> + /** >> + * Number of channels in this layout. Mandatory field. >> + */ > >> + int nb_channels; > > This should be unsigned. > >> + >> + /** >> + * Details about which channels are present in this layout. >> + * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not >> be >> + * used. >> + */ >> + union { >> + /** >> + * This member must be used for AV_CHANNEL_ORDER_NATIVE. >> + * It is a bitmask, where the position of each set bit means that >> the >> + * AVChannel with the corresponding value is present. >> + * >> + * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then >> AV_CHAN_FOO >> + * is present in the layout. Otherwise it is not present. >> + * >> + * @note when a channel layout using a bitmask is constructed or >> + * modified manually (i.e. not using any of the >> av_channel_layout_* >> + * functions), the code doing it must ensure that the number of >> set bits >> + * is equal to nb_channels. >> + */ >> + uint64_t mask; >> + /** >> + * This member must be used when the channel order is >> + * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with >> each >> + * element signalling the presend of the AVChannel with the >> + * corresponding value. >> + * >> + * I.e. when map[i] is equal to AV_CHAN_FOO, then AV_CH_FOO is >> the i-th >> + * channel in the audio data. >> + */ >> + enum AVChannel *map; >> + } u; >> +} AVChannelLayout; >> + > >> +#define AV_CHANNEL_LAYOUT_MONO \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 1, .u = { .mask = >> AV_CH_LAYOUT_MONO }} > > Does this mean that named fields is no longer an issue with any of the > supported compilers? > >> +#define AV_CHANNEL_LAYOUT_STEREO \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 2, .u = { .mask = >> AV_CH_LAYOUT_STEREO }} >> +#define AV_CHANNEL_LAYOUT_2POINT1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 3, .u = { .mask = >> AV_CH_LAYOUT_2POINT1 }} >> +#define AV_CHANNEL_LAYOUT_2_1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 3, .u = { .mask = >> AV_CH_LAYOUT_2_1 }} >> +#define AV_CHANNEL_LAYOUT_SURROUND \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 3, .u = { .mask = >> AV_CH_LAYOUT_SURROUND }} >> +#define AV_CHANNEL_LAYOUT_3POINT1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 4, .u = { .mask = >> AV_CH_LAYOUT_3POINT1 }} >> +#define AV_CHANNEL_LAYOUT_4POINT0 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 4, .u = { .mask = >> AV_CH_LAYOUT_4POINT0 }} >> +#define AV_CHANNEL_LAYOUT_4POINT1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 5, .u = { .mask = >> AV_CH_LAYOUT_4POINT1 }} >> +#define AV_CHANNEL_LAYOUT_2_2 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 4, .u = { .mask = >> AV_CH_LAYOUT_2_2 }} >> +#define AV_CHANNEL_LAYOUT_QUAD \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 4, .u = { .mask = >> AV_CH_LAYOUT_QUAD }} >> +#define AV_CHANNEL_LAYOUT_5POINT0 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 5, .u = { .mask = >> AV_CH_LAYOUT_5POINT0 }} >> +#define AV_CHANNEL_LAYOUT_5POINT1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 6, .u = { .mask = >> AV_CH_LAYOUT_5POINT1 }} >> +#define AV_CHANNEL_LAYOUT_5POINT0_BACK \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 5, .u = { .mask = >> AV_CH_LAYOUT_5POINT0_BACK }} >> +#define AV_CHANNEL_LAYOUT_5POINT1_BACK \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 6, .u = { .mask = >> AV_CH_LAYOUT_5POINT1_BACK }} >> +#define AV_CHANNEL_LAYOUT_6POINT0 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 6, .u = { .mask = >> AV_CH_LAYOUT_6POINT0 }} >> +#define AV_CHANNEL_LAYOUT_6POINT0_FRONT \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 6, .u = { .mask = >> AV_CH_LAYOUT_6POINT0_FRONT }} >> +#define AV_CHANNEL_LAYOUT_HEXAGONAL \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 6, .u = { .mask = >> AV_CH_LAYOUT_HEXAGONAL }} >> +#define AV_CHANNEL_LAYOUT_6POINT1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 7, .u = { .mask = >> AV_CH_LAYOUT_6POINT1 }} >> +#define AV_CHANNEL_LAYOUT_6POINT1_BACK \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 7, .u = { .mask = >> AV_CH_LAYOUT_6POINT1_BACK }} >> +#define AV_CHANNEL_LAYOUT_6POINT1_FRONT \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 7, .u = { .mask = >> AV_CH_LAYOUT_6POINT1_FRONT }} >> +#define AV_CHANNEL_LAYOUT_7POINT0 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 7, .u = { .mask = >> AV_CH_LAYOUT_7POINT0 }} >> +#define AV_CHANNEL_LAYOUT_7POINT0_FRONT \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 7, .u = { .mask = >> AV_CH_LAYOUT_7POINT0_FRONT }} >> +#define AV_CHANNEL_LAYOUT_7POINT1 \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 8, .u = { .mask = >> AV_CH_LAYOUT_7POINT1 }} >> +#define AV_CHANNEL_LAYOUT_7POINT1_WIDE \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 8, .u = { .mask = >> AV_CH_LAYOUT_7POINT1_WIDE }} >> +#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 8, .u = { .mask = >> AV_CH_LAYOUT_7POINT1_WIDE_BACK }} >> +#define AV_CHANNEL_LAYOUT_OCTAGONAL \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 8, .u = { .mask = >> AV_CH_LAYOUT_OCTAGONAL }} >> +#define AV_CHANNEL_LAYOUT_HEXADECAGONAL \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 16, .u = { .mask = >> AV_CH_LAYOUT_HEXAGONAL }} >> +#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX \ >> + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = 2, .u = { .mask = >> AV_CH_LAYOUT_STEREO_DOWNMIX }} >> + > > <snip deprecating stuff> > >> + >> +/** >> + * This is the inverse function of @ref av_channel_from_string(). >> + * > >> + * @return a string describing a given channel, "?" if not found. > > AFAIR, none of our other get_name()-style API return "?" if not found, > they all return NULL and let the application set a substitution string. > Let us make this API consistent. > >> + */ >> +const char *av_channel_name(enum AVChannel channel); >> + > >> +/** >> + * This is the inverse function of @ref av_channel_name(). >> + * >> + * @return a channel described by the given string, or a negative AVERROR >> value. >> + */ >> +int av_channel_from_string(const char *name); > > If it is really the exact inverse of av_channel_name(), then it should > be av_channel_from_name(). If it accepts other syntaxes too, then they > should be documented. > >> + >> +/** >> + * Initialize a native channel layout from a bitmask indicating which >> channels >> + * are present. >> + * >> + * @note channel_layout should be properly allocated as described above. >> + * >> + * @param channel_layout the layout structure to be initialized >> + * @param mask bitmask describing the channel layout >> + */ >> +void av_channel_layout_from_mask(AVChannelLayout *channel_layout, >> uint64_t mask); >> + >> +/** >> + * Initialize a channel layout from a given string description. > >> + * The input string can be represented by: >> + * - the formal channel layout name (returned by >> av_channel_layout_describe()) >> + * - single or multiple channel names (returned by av_channel_name() >> + * or concatenated with "|") >> + * - a hexadecimal value of a channel layout (eg. "0x4") >> + * - the number of channels with default layout (eg. "5") >> + * - the number of unordered channels (eg. "4 channels") > > av_get_channel_layout() used to use '+' instead of '|', and I think it > is better. For once, '+' is not a special character for shells.
Look folk, I'm not paid to do this nor I'm paid to read your "reviews" so I will ignore this one. > >> + * >> + * @note channel_layout should be properly allocated as described above. >> + * >> + * @param channel_layout input channel layout >> + * @param str string describing the channel layout >> + * @return 0 channel layout was detected, AVERROR_INVALIDATATA otherwise >> + */ >> +int av_channel_layout_from_string(AVChannelLayout *channel_layout, >> + const char *str); >> + >> +/** >> + * Get the default channel layout for a given number of channels. >> + * >> + * @note channel_layout should be properly allocated as described above. >> + * >> + * @param channel_layout the layout structure to be initialized >> + * @param nb_channels number of channels >> + */ > >> +void av_channel_layout_default(AVChannelLayout *ch_layout, int >> nb_channels); > > unsigned channels > >> + >> +/** >> + * Free any allocated data in the channel layout and reset the channel >> + * count to 0. >> + * >> + * @note this only used for structure initialization and for freeing the >> + * allocated memory for AV_CHANNEL_ORDER_CUSTOM order. >> + * >> + * @param channel_layout the layout structure to be uninitialized >> + */ >> +void av_channel_layout_uninit(AVChannelLayout *channel_layout); >> + >> +/** >> + * Make a copy of a channel layout. This differs from just assigning src >> to dst >> + * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM. >> + * >> + * @note the destination channel_layout will be always uninitialized >> before copy. >> + * >> + * @param dst destination channel layout >> + * @param src source channel layout >> + * @return 0 on success, a negative AVERROR on error. >> + */ >> +int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout >> *src); >> + > >> +/** >> + * Get a human-readable string describing the channel layout properties. >> + * >> + * @note The returned string is allocated with av_malloc(), >> + * and must be freed by the caller with av_free(). >> + * >> + * @param channel_layout channel layout to be described >> + * @return a string describing the structure or NULL on failure in the >> same >> + * format that is accepted by @ref >> av_channel_layout_from_string(). >> + */ >> +char *av_channel_layout_describe(const AVChannelLayout *channel_layout); > > There should also be av_channel_layout_describe_to_bprint() to let the > user control the buffer allocation with more ease. > >> + >> +/** >> + * Get the channel with the given index in a channel layout. >> + * >> + * @param channel_layout input channel layout >> + * @return channel with the index idx in channel_layout on success or a >> negative >> + * AVERROR on failure (if idx is not valid or the channel >> order >> + * is unspecified) >> + */ >> +int av_channel_layout_get_channel(const AVChannelLayout *channel_layout, >> int idx); >> + >> +/** >> + * Get the index of a given channel in a channel layout. In case >> multiple >> + * channels are found, only the first match will be returned. >> + * >> + * @param channel_layout input channel layout >> + * @return index of channel in channel_layout on success or a negative >> number if >> + * channel is not present in channel_layout. >> + */ >> +int av_channel_layout_channel_index(const AVChannelLayout >> *channel_layout, >> + enum AVChannel channel); >> + >> +/** >> + * Find out what channels from a given set are present in a channel >> layout, >> + * without regard for their positions. >> + * >> + * @param channel_layout input channel layout >> + * @param mask a combination of AV_CH_* representing a set of channels >> + * @return a bitfield representing all the channels from mask that are >> present >> + * in channel_layout >> + */ >> +uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout, >> + uint64_t mask); >> + >> +/** >> + * Check whether a channel layout is valid, i.e. can possibly describe >> audio >> + * data. >> + * >> + * @param channel_layout input channel layout >> + * @return 1 if channel_layout is valid, 0 otherwise. >> + */ >> +int av_channel_layout_check(const AVChannelLayout *channel_layout); >> + >> +/** >> + * Check whether two channel layouts are semantically the same, i.e. the >> same >> + * channels are present on the same positions in both. >> + * >> + * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the >> other is >> + * not, they are considered to be unequal. If both are >> AV_CHANNEL_ORDER_UNSPEC, >> + * they are considered equal iff the channel counts are the same in >> both. >> + * >> + * @param chl input channel layout >> + * @param chl1 input channel layout >> + * @return 0 if chl and chl1 are equal, 1 if they are not equal. A >> negative >> + * AVERROR code if one or both are invalid. >> + */ >> +int av_channel_layout_compare(const AVChannelLayout *chl, const >> AVChannelLayout *chl1); >> + >> /** >> * @} >> * @} > > No more remarks for the first round of review. > > Regards, > > -- > Nicolas George > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel