On Wed, 27 Sep 2017 17:17:37 +0200 Carl Eugen Hoyos <ceffm...@gmail.com> wrote:
> 2017-09-27 17:15 GMT+02:00 wm4 <nfx...@googlemail.com>: > > On Wed, 27 Sep 2017 17:08:06 +0200 > > Carl Eugen Hoyos <ceffm...@gmail.com> wrote: > > > >> 2017-09-27 15:18 GMT+02:00 Josh de Kock <j...@itanimul.li>: > >> > >> > There is no point of having these output devices as all the > >> > functionality is contained in the 'ffplay' tool. > >> > >> I use at least sdl and opengl regularly for tests that cannot > >> be done with ffplay. > > > > How does it make sense to use those for testing > > FFplay only supports a limited set of pix_fmts, > contrary to those devices. > > > when the rendering isn't particularly correct in the first place? > > I had not known this / this has not hit me so far. > How can I reproduce? Apparently it doesn't respect colorspace, any other colorimetry settings, chroma location, and I wouldn't trust it to get odd cropping right. It's really basic and naive. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel