On 15.12.2016 01:53, Andreas Cadhalpun wrote: > On 14.12.2016 11:16, Moritz Barsnick wrote: >> On Wed, Dec 14, 2016 at 01:02:41 +0100, Andreas Cadhalpun wrote: >>> On 13.12.2016 08:11, Paul B Mahol wrote: >>>>> - st->codecpar->bit_rate = samplerate * framesize * 8 / 2048; >>>>> + st->codecpar->bit_rate = samplerate * framesize / 256; >>> >>> Why multiply with 8 when dividing by a multiple of 8 directly afterwards? >>> That's just a waste of computational resources. >> >> I can only explain the term with "readability" (e.g. "number of bytes >> times 8 is number of bits, divided by 2048 is the rate"). If you >> bracket the (8 / 2048), it would avoid the overflow, and the compiler >> should evaluate the term to that constant 256 anyway, right? (Just if >> anyone cares about the presumed readability.) > > Well, (8 / 2048) = 0, but one can do "/ (2048 / 8)". > Attached is a version doing it that way. Do you think that's better?
I've pushed this variant now. Best regards, Andreas _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel