Le primidi 1er nivôse, an CCXXV, wm4 a écrit : [about windows COM system]
> To make it short, everything in COM consists of structs with function > pointers. Structs are never extended, if you need new function > pointers, you just add new structs, which you can dynamically query > from the old ones. This gives you 100% ABI downwards and upwards > compatibility. You also don't have to worry about linking to functions > not present in older Windows or whatever versions, because structs with > function pointers are a compile-time thing. You will merely get a > runtime failure when trying to query support for an unsupported struct. > (I tried to avoid COM terms, but COM calls these structs "interfaces".) > > It's a pretty fascinating contrast to the fuckhackery we do with > extending structs while trying to keep ABI compatibility, version > and configure checks in API user code when trying to stay compatible > with multiple libavcodec versions, etc. It is probably a large part of the reason windows is slow on tomorrow's computers while Linux and BSD are fast on yesterday's. Regards, -- Nicolas George
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