2016-09-03 14:54 GMT+02:00 Timo Rothenpieler <t...@rothenpieler.org>:
>>> + AV_WL16(&dstUV[2*x ], (t | (t << 8)) & 0xFFC0); >> >> Why is "& 0xFFC0" necessary? >> (Same below.) > > Because P010 expects the 10 bits in the 10 most significant bit. > I'm not 100% sure if the other 6 bits are undefined or 0, but all the > other implementations treat them as zeroes. I suggest to remove this. Carl Eugen _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel