On 9/3/2016 1:46 PM, Carl Eugen Hoyos wrote: > Hi! > > 2016-09-02 16:36 GMT+02:00 Timo Rothenpieler <t...@rothenpieler.org>: > >> + AV_WL16(&dstUV[2*x ], (t | (t << 8)) & 0xFFC0); > > Why is "& 0xFFC0" necessary? > (Same below.)
Because P010 expects the 10 bits in the 10 most significant bit. I'm not 100% sure if the other 6 bits are undefined or 0, but all the other implementations treat them as zeroes. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel