On Wed, Jul 27, 2016 at 7:58 PM, Hendrik Leppkes <h.lepp...@gmail.com> wrote: > On Wed, Jul 27, 2016 at 6:43 PM, Stève Lhomme <rob...@videolabs.io> wrote: >> Hello fellow FFmpegers, >> >> Is there still an issue with hardware decoding when combined with >> multithread ? It seems to work fine on our Windows build. Although we >> have a mutex in place in the D3D11 variant of the code that may help. >> It mostly protects the video context... >> >> If necessary we can have the same trick for DXVA2 if there are still >> known issues. >> > > ffmpeg.c just produces corrupt decoding when you try to use that, so > use at your own peril. > Not to mention that it doesn't offer any performance benefits.
Thanks. > - Hendrik > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel