On Wed, Jul 27, 2016 at 6:43 PM, Stève Lhomme <rob...@videolabs.io> wrote: > Hello fellow FFmpegers, > > Is there still an issue with hardware decoding when combined with > multithread ? It seems to work fine on our Windows build. Although we > have a mutex in place in the D3D11 variant of the code that may help. > It mostly protects the video context... > > If necessary we can have the same trick for DXVA2 if there are still > known issues. >
ffmpeg.c just produces corrupt decoding when you try to use that, so use at your own peril. Not to mention that it doesn't offer any performance benefits. - Hendrik _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel