Hi, On Sat, Apr 2, 2016 at 12:29 PM, Reimar Döffinger <reimar.doeffin...@gmx.de> wrote:
> Hello, > I was looking at these: > http://samples.mplayerhq.hu/game-formats/la-snm/grimfandango/ > http://samples.mplayerhq.hu/game-formats/la-snm/force-commander-znm/ > and realized that they are perfectly supported, if you first > run them through gunzip. > However there are 2 issues here: > 1) They are misdetected as all kinds of nonsense > (http://samples.mplayerhq.hu/game-formats/la-snm/grimfandango/byeruba.snm > as AAC for example) > 2) How should an ordinary user even come up with that idea? > > Do we have a way to transparently decompress? Why would we? It's not like this is commonplace across all formats, it's only present in a handful, and we can deal with it on a case-by-case basis, just as we handle compressed mov. Right? So probe and read_packet can optionally decompress and we're pretty much done. I don't see the issue, and this is at best a few lines of code... If you want to share unzip between probes, I'm sure you can extend the input packet to have a "gzip-decompressed" buffer also. This stuff isn't hard. Ronald _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel