Hello, I was looking at these: http://samples.mplayerhq.hu/game-formats/la-snm/grimfandango/ http://samples.mplayerhq.hu/game-formats/la-snm/force-commander-znm/ and realized that they are perfectly supported, if you first run them through gunzip. However there are 2 issues here: 1) They are misdetected as all kinds of nonsense (http://samples.mplayerhq.hu/game-formats/la-snm/grimfandango/byeruba.snm as AAC for example) 2) How should an ordinary user even come up with that idea?
Do we have a way to transparently decompress? Or do you have an idea how to (relatively) easily implement that? Or at least a way to say "hey, I see this is gzip compressed, won't try to run further autodetection"? I think there (barely) enough fixed bits to reliably auto-detect gzip compressed data without complex code. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel