Dana 26. 2. 2016. 12:29 osoba "Piotr Bandurski" <ami_st...@o2.pl> napisala je: > > Hi, > > > > And check also this: > > > > > > http://www.randelshofer.ch/animapplet/ > > > > > > public class ANIMDeltaFrame > > > extends ANIMFrame { > > > > > > private int leftBound, topBound, rightBound, bottomBound; > > > private final static int // > > > ENCODING_BYTE_VERTICAL = 5, > > > ENCODING_VERTICAL_7_SHORT = 6, > > > ENCODING_VERTICAL_7_LONG = 7, > > > ENCODING_VERTICAL_8_SHORT = 8, > > > ENCODING_VERTICAL_8_LONG = 9, > > > ENCODING_J = 74; > > > public final static int // > > > OP_Direct = 0, > > > OP_XOR = 1, > > > OP_LongDelta = 2, > > > OP_ShortDelta = 3, > > > OP_GeneralDelta = 4, > > > OP_ByteVertical = 5, > > > OP_StereoDelta = 6, > > > OP_Vertical7 = 7, > > > OP_Vertical8 = 8, > > > OP_J = 74; > > > > Not sure this one decodes OP_J for BoingThrows correctly. > > The only one which correctly decodes is xanim. > > Do you plan to add support for more compressions in the next days?
Maybe, maybe not. > > Regards > > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel